Publications
2011
- Jung, H., Bardzell, S., Blevis, E., Pierce, J., and Stolterman, E. (Accepted). How deep is your love: Deep narratives of ensoulment and heirloom status. International Journal of Design.
- Bardzell, J. and Bardzell, S. (Accepted). Scientific problems and common love stories: Ubicomp’s paradigms of explanation, speculation, and action. Personal and Ubiquitous Computing.
- Bardzell, S., and Bardzell, J. (2011). Towards a Feminist HCI Methodology: Social Science, Feminism, and HCI. Proc. of CHI2011.
- Bardzell, J., and Bardzell, S. (2011). “Pleasure is your birthright”: Digitally enabled designer sex toys as a case of third-wave HCI. Proc. of CHI2011.
- Kannabiran, G., Bardzell, J., and Bardzell, S. (2011). How HCI talks about sexuality: Discursive strategies, blind spots, and opportunities for future research. Proc. of CHI2011.
- Bardzell, S., Churchill, E., Bardzell, J., Forlizzi, J., Grinter, B., Tatar, D. Feminism and Interaction Design. (2011). CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
- Bardzell, J., Bardzell, S., and Nardi, B. (2011). World of Warcraft as a global artifact. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
- Eaglin, A., Bardell, S. (2011). Designing for sexual wellness. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
- Richert, D., Haiabi, A., Eaglin, A., Edwards, M., and Bardzell, S. (2011). Building layout designer: Exploring gender issues in Tabletop collaborations. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
- Wong-Villacres, M., and Bardzell, S. (2011). Technology-mediated parent-child intimacy: Designing for Ecuadorian families separated by migration. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
- Merritt, S., and Bardzell, S. (2011). Postcolonial language and culture theory for HCI4D. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
2010
- Bardzell, S. (2010). Topping from the viewfinder: The visual language of virtual BDSM photographs in Second Life. Journal of Virtual World Research.
- Pace, T., Bardzell, S., and Fox, G. (2010). Practice-Centered e-Science: A Practice Turn Perspective on Cyberinfrastructure Design. In Proc. of Group 2010. ACM Press.
- Pace, T., Bardzell, S., and Fox, G. (2010). Human-centered e-science: A group-theoretic perspective on cyberinfrastructure design. In Proc. of the 2010 International Symposium on Collaborative Technologies and Systems (IEEE CTS 2010) (Nominated for Best Paper).
- Bardzell, S. (2010). Feminist HCI: Taking stock and outlining an agenda for design. In Proc. of CHI’10: World Conference on Human Factors in Computing Systems. ACM: New York. (Received Best Paper Award)
- Pace, T., Bardzell, S., and Bardzell, J. (2010). The rogue in the lovely black dress: Intimacy in World of Warcraft. Proc. of CHI’10: World Conference on Human Factors in Computing Systems. 232-242.
- Bardzell, J., Bardzell, S., Blythe, M., and Cockton, G. (2010). The Arts and Design Research in HCI. Interfaces Magazine. British Computer Society (BCS). (Editor reviewed)
- Bardzell, S., Blevis, E. (2010). The Lens of Feminist HCI in the Context of Sustainable Interaction Design. Interactions. ACM: New York. (Editor reviewed)
- Bardzell, J., Bardzell, S., Bertelsen, O., and Kannabiran, G. (2010). Erotic Life in Human-Computer Interaction. Proc. of NordiCHI’10 (Nordic Conference on Human-Computer Interaction), Reykjav’k, Iceland. New York: ACM Press.
- Cockton, G., Bardzell, S., Blythe, M., Bardzell, J. (2010). Can we all stand under our umbrella? The Arts and design research in HCI. CHI’2010 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
- Blythe, M., McCarthy, J., Light, A., Bardzell, S., Wright, P., Bardzell, J., and Blackwell, A. (2010). Critical dialogue: Interaction, experience, and cultural theory. CHI’2010, Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
- Akah, B., Bardzell, S. (2010). Empowering products: Personal Identity through the act of appropriation. CHI’2010 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
- Bardzell, S., and Bardzell, J. (2010). Mapping techno-sexuality through feminist geography: Inscription, performativity, and paradoxical space.” “Critical Dialogue Workshop.” CHI 2010, Atlanta, GA, USA. (workshop position paper)
2009
- Bardzell, S. (2009). Enchanted Artifacts: Social Productivity and Identity in Virtual Material Ecologies. Artifact. 123-136.
- Bardzell, S., Rege, R., Huang, C., Chaudry, B. (2009). Designing for the cultural other: Materiality and technology in Indian homes. In Proc. of DPPI’09 (International Conference on Designing for Pleasurable Products and Interfaces).
- Elmore, H., and Bardzell, S. (2009). Play with me: Designing for ludic interactions to support intimate awareness between siblings. In Proc. of IASDR’09 (International Association of Societies of Design Research).
- Bardzell, S., Bardzell, J., Pace, T. (2009). Understanding Affective Interaction: Emotion, Engagement, and Internet Videos. In Proc. of 2009 IEEE International Conference on Affective Computing and Intelligent Interaction.
- Dombrowski, L., Bolton, R., de Runa, J., Chen, S., and Bardzell, S. (2009). Tabletop and intimacy. Proc. of ITS’09. Interactive Tabletops and Surfaces 2009. ACM: New York.
- Maiwand, H., Addy, C., Camara, C., Wu, J., and Bardzell, S. (2009). Researching and designing for engaging tabletop experiences. Proc. of ITS’09. Interactive Tabletops and Surfaces 2009. ACM: New York.
2008
- Bardzell, S., & Odom, W. (2008). The Experience of Embodied Space in Virtual Worlds: An Ethnography of a Second Life Community. Space and Culture 11 (3), 239-259.
- Bardzell, S., Bardzell, J., Pace, T., and Reed, K. (2008). Blissfully productive: Grouping and cooperative in World of Warcraft instance runs. In Proc. of CSCW’08.
- Bardzell, J., and Bardzell, S. (2008). Interaction criticism: A proposal and framework for a new discipline of HCI. In CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
- Bardzell, S., Rohall, S., Ark, W., Bardzell, J., Cefkin, M., Cheng, L., Kaplan, J., Nardi, B., Yankelovich, N. (2008). Virtual worlds, collaboration, and workplace productivity. Proc. of CSCW’08.
- Blythe, M., Bardzell, J., Bardzell, S., Blackwell, A. (2008). Critical issues in interaction design. Proc. of British HCI 2008. Liverpool, UK
- Bardzell, S. (2008). Systems of signs and affordances: Interaction cues in 3D games. In A. Fernandez, O. Leino, & H. Wirman, (Eds.). Extending experiences. Lapland University Press. Rovaniemi, Finland.
- Bardzell, J., Bardzell, S., and Pace, T. (2008). Virtual Worlds and Real Fraud. In Ramzan, Z., & Jakobsson, M. (Eds.). Crimeware. Indianapolis: Wiley.
- Bhandari, S., and Bardzell, S. (2008). Bridging gaps: Affective communication in long distance relationships. CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
- Bardzell, J., Bardzell, S., Pace, T., & Karnell J. (2008). Making User Engagement Visible: A Multimodal Strategy for Interactive Media Experience Research. CHI 2008 Research Landscapes. CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
- Bardzell, J., and Bardzell, S. (2008). The corporate invasion: Why corporate efforts in Second Life have had mixed results. CSCW08. (workshop position paper)
- Bardzell, J., and Bardzell, S. (2008). Problems in the appropriation of critical strategies in HCI. “Critical Issues in Interaction Design Workshop.” HCI 2008, Liverpool, UK. (workshop position paper)
- Bardzell, J., Bardzell, S., Pace, T., & Karnell, J. (2008). Making player engagement visible: A multimodal strategy for game experience research. “Evaluating user experiences in games” workshop. CHI’08. Florence, Italy. (workshop position paper)
2007
- Bardzell, S. (2007). From space to place: Socially inscribed surroundings in a Second Life Community. In Proc. of The Virtual 2007. Stockholm, Sweden.
- Bardzell, J., Jakobsson, M., Bardzell, S., Pace, T., Odom, W., Houssian, A., & Henry, M. (2007). Virtual worlds and fraud: Approaching cybersecurity in massively multiplayer online games. In Proc. of DIGRA 2007. Tokyo, Japan.
- Bardzell, S., & Bardzell, J. (2007). Docile avatars: Aesthetics, experience, and sexual interaction in Second Life. In Proc. of British HCI 2007. Lancaster, UK.
- Bardzell, J., Bardzell, S., Birchler, C., & Ryan, W. (2007). Double Dribble: Illusionism, MREs, and the sports fans experience. ACM Advances in Computer Entertainment (ACE07). In Proc. of ACE07. Salzburg, Austria.
- Bardzell, S., & Shankar, K. (2007). Video game technologies and virtual design: A study of virtual design teams in a Metaverse. In Proc. of HCI International 2007, Lecture Notes in Computer Science L.N.C.S. Springer-Verlag.
- Bardzell, J., Bardzell, S., and Odom, W. (2007). Virtual Ethnography and Amateur Multimedia Community Research. Workshop. Proc. of EPIC 2007. Ethnographic Praxis in Industry Conference, Keystone, CO.
- Bardzell, S., Wu, V., Bardzell, J., & Quagliara, N. (2007). Transmedial Interactions and Digital Games Workshop. Proc. of ACE 2007. ACM 4th International Conference on Advances in Computer Entertainment Technology, Salzburg, Austria.
- Bardzell, S. (2007). Understanding emotional responses to navigating among amateur videos: First results. Emotion Workshop, British HCI 2007. Lancaster, UK. (workshop position paper)
2006
- Bardzell, J., Bardzell, S., Briggs, C., Makice, K., Ryan, W., & Weldon, M. (2006). Machinima prototyping: An approach to evaluation. In Proc. of NordiCHI 2006. Nordic Conference on Human-Computer Interaction, Oslo, Norway.
- Bardzell, S. (2006). The submissive speaks: The semiotics of visuality in virtual BDSM fantasy play. In Proc. of the 2006 ACM SIGGRAPH symposium on videogame sandbox’06. New York: ACM Press.
- Bardzell, S., Bardzell, J., Ryan W. (2006). Double dribble: Mixed reality game design for sports informatics. Proc. of ICEC 2006 International Conference on Entertainment Computing, Lecture Notes in Computer Science L.N.C.S. Springer-Verlag. Cambridge, UK.
- Bardzell, S., and Bardzell, J. (2006). Sex-interface-aesthetics: The docile avatars and embodied pixels of Second Life BDSM. Sexual Interactions workshop: Why We Should Talk About Sex at International Conference on Human Factors in Computing Systems, CHI, Montreal, Canada. (workshop position paper)