Publications

2015

  • Bardzell, J., and Bardzell, S. (2015). The user reconfigured: On subjectivities of information. Proc. of the fifth decennial Aarhus Conference on Critical Alternatives. 
  • Roedl, D., Bardzell, S., and Bardzell, J. (2015). Sustainable making? Balancing optimism and criticism in HCI discourse. TOCHI, Vol. 22, No. 3, Article 15.
  • Bardzell, J., Bardzell, S., and Hansen, L. K. (2015). Immodest proposals: Research through design and knowledge. Proc. of CHI2015. ACM: New York (Full paper) (acceptance rate: 23%) (Received the SIGCHI Best of CHI Honorable Mention Award, top 5%)
  • Toombs, A., Bardzell, S., and Bardzell, J. (2015). The proper care and feeding of hackerspaces: Care ethics and cultures of making. Proc. of CHI2015. ACM: New York (Full paper) (acceptance rate: 23%) (Received the SIGCHI Best of CHI Honorable Mention Award, top 5%)
  • Freeman, G., Bardzell, J., Bardzell, S., and Herring, S. (2015). Simulating marriage: Gender roles and emerging intimacy in an online game. Proc. of CSCW2015 ACM: New York. (Full paper) (Acceptance rate: 28.3%).
  • Bardzell, S. (in press). Through the “Cracks and Fissures” in the Smart Home to Ubiquitous Utopia. In Bardzell, J., Bardzell, S., and Blythe, M. (eds.). Critical Theory and Interaction Design. MIT Press.

2014

  • Grimme, S., Bardzell, J., and Bardzell, S. (2014). “We’ve conquered dark”: Shedding a light on empowerment in critical making. Proc. of NordiCHI2014. ACM: New York (Full paper) (Acceptance rate: 24%).
  • Ferri, G., Bardzell, J., Bardzell, S., and Louraine, S. (2014). Analyzing critical designs: Categories, distinctions, and canons of exemplars. Proc. of DIS’2014. ACM: New York. (Full paper) (Acceptance rate: 26%)
  • Bardzell, J., Bardzell, S., Toombs, A. (2014). “Now that’s definitely a proper hack”: Self-made tools in hackerspaces. Proc. of CHI’2014. ACM: New York. (Note) (Acceptance rate: 22.8%). (Received the SIGCHI Best of CHI Honorable Mention Award, top 5%)
  • Bardzell, J., Bardzell, S., Zhang, G., and Pace, T. (2014). The lonely raccoon at the ball: Designing for intimacy, sociability, and selfhood. Proc. of CHI’2014. ACM: New York. (Full paper) (Acceptance rate: 22.8%).
  • Bardzell, J., Bardzell, S., Stolterman, E. (2014). Assessing critical designs: Supporting reasoned debates about critical design. Proc. of CHI’2014. ACM: New York. (Full paper) (Acceptance rate: 22.8%).
  • Gross, S., Bardzell, J., and Bardzell, S. (2014). Skeu the evolution: Skeuomorphs, style, and the material of tangible interactions. Proc. of Tangible and Embodied Interaction (TEI’14). ACM: New York. (Acceptance rate: 27%) (Full paper) (Received an Honorable Mention Award)
  • Toombs, A., Bardzell, S., and Bardzell, J. (2014). Becoming makers: Hackerspace member habits, values, and identities. Journal of Peer Production (Special issue on Shared Machine Shops: Beyond Local Prototyping and Manufacturing).
  • Bardzell, J., Bardzell, S., DiSalvo, C., Light, A., and Rosner, D. (2014). Making cultures: CHI2014 Spotlight. CHI’14 EA. ACM: New York.
  • Bardzell, J., Bardzell, S., Lindtner, S., and Rosner, D. (2014). Making cultures: Empowerment, participation, and democracy—or not? CHI2014 EA.
  • Dray, S., Busse, D., Brock, A., Peters, A., Bardzell, S., Druin, A., Burnett, M., Churchill, E., Williams, G., Holtzblatt, K., and Murray, D. (2014). Perspectives on Gender and Product Design. CHI2014 EA.
  • Andrews, B., Bardzell, S., Clement, A., D’Andrea, V., Hakken, D., Poderi , G., Simonsen, J., & Teli, M. (2014). Teaching participatory design. PDC2014.

2013

  • Bardzell, J., and Bardzell, S. (2013). Practical quagmires. interactions. ACM: New York.
  • Satinsky, S., Dennis, B., Reece, M., Sanders, S., and Bardzell, S. (2013). My “fat girl complex:” A preliminary investigation of sexual health and body image in women of size. Culture, Health, and Sexuality.
  • Gross, S., Bardzell, J., and Bardzell, S. (2013). Structure, forms, and stuff: The materiality and medium of interaction. Personal and Ubiquitous Computing (Theme issue: Material Interactions).
  • Bardzell, J. and Bardzell, S. (2013). “A great and troubling beauty”: Cognitive Speculation and ubiquitous computing. Personal and Ubiquitous Computing (Theme issue: Science Fiction and Ubicomp).
  • Gross, S., Bardzell, J., and Bardzell, S. (2013). Touch style: Creativity in tangible experience design. Proc. of Creativity and Cognition 2013. ACM: New York. (Full paper)
  • Bardzell, J., and Bardzell, S. (2013). What is “critical” about critical design? Proc. of CHI’2013. ACM: New York. (Acceptance rate: 20%). (Full paper). (Received a Best Paper Award)
  • Gross, S., Pace, T., Bardzell, J., and Bardzell, S. (2013). Machinima production tools: A vernacular history of a creative medium.  Proc. of CHI’2013. ACM: New York. (Acceptance rate: 20%). (Full paper).
  • Pace, T., Toombs, A., Gross, S., Pattin, T., Bardzell, J., and Bardzell, S. (2013). A tribute to mad skills: Expert amateur visuality and World of Warcraft machinima.  Proc. of CHI’2013. ACM: New York. (Acceptance rate: 20%). (Full paper).
  • Pace, T., O’Donnell, K., DeWitt, N, Bardzell, S., and Bardzell, J. (2013). From organizational to community creativity: Paragon leadership & creativity stories at Etsy. Proc. of ACM CSCW’2013. ACM: New York. (Full paper).
  • Dray, S., Peer, A., Peters, A., Brock, A., Bardzell, S., Burnett, M., Churchill, E., and Poole, E. (2013). Exploring the representation of women and minority perspectives in technologies. In CHI’2013 EA.
  • Giaccardi, E., Ciolfi, L., Hornecker, E., Speed, C., Bardzell, S., Stappers, P., Hekkert, P., and Rozendaal, M. (2013). Explorations in social interaction design.  In CHI’2013 EA.
  • Bardzell, S. (2013). E-Textiles and the Body: Feminist Technologies and Design Research. In Buechley, L, Peppler, K., Eisenberg, M., and Kafai, Y. (eds.). Textile Messages: Dispatches from the World of E-Textiles and Education. Peter Lang (Invited book chapter).

2012

  • Satinsky, S., Reece, M., Sanders, S., Dennis, B., and Bardzell, S. (2012). An assessment of body appreciation and its relationship to sexual function in women. Body Image, 9 (1), 137-144. (Elsevier)
  • Bardzell, J., Bardzell, S., DiSalvo, C., Gaver, W., and Sengers, P. (2012). The humanities and/in HCI. ACM CHI2012 EA.
  • Busse, D., Blevis, E., Beckwith, R., Bardzell, S., Sengers, P., Tomlinson, B., Nathan, L., and Mann, S. (2012). Social sustainability: An HCI Agenda. Invited CHI Sustainability Community Panel. ACM CHI2012 EA.
  • Bautista, M., Crane, J., Largent, J., Yu, J., and Bardzell, S. (2012). Understanding designer brainstorms: The effect of analog and digital interfaces on dominance. CHI’2012 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Kannabiran, G., Bardzell, S., and Bardzell, J. (2012). Designing (for) desire: A critical study of technosexualitiy in HCI. In Proc. of ACM NordiCHI2012. ACM: New York (Acceptance rate: 24%) (Full paper).
  • Bardzell, S., Bardzell, J., Forlizzi, J., Zimmerman, J., and Antanitis, J. (2012). Critical design and critical theory: The challenge of designing for provocation. In Proc. of DIS 2012. ACM: New York. (Acceptance rate: 20%) (Full paper)
  • Bardzell, S., Rosner, D., and Bardzell, J. (2012). Crafting quality in design: Integrity, creativity, and public sensibility. Proc. of DIS 2012. ACM: New York. (Acceptance rate: 20%) (Full paper)
  • Kannabiran, G., Bardzell, J., and Bardzell, S. (2012). I just made love: The system and the subject of experience. In CHI 2012 Extended Abstracts on Human Factors in Computing Systems. ACM: New York. (alt.CHI: Acceptance rate: 45%) (Full paper)
  • Bardzell, J., Nichols, J., Pace, T., and Bardzell, S. (2012). Come meet me at Ulduar: Progressing raiding in World of Warcraft. Proc. of CSCW’12. (Full paper).
  • Forte, A., Antin, J., Bardzell, S., Gardner, S., and Riedl, J. (2012). Some of all human knowledge: Gender and participation in peer production. ACM CSCW2012

2011

  • Jung, H., Bardzell, S., Blevis, E., Pierce, J., and Stolterman, E. (2011). How deep is your love: Deep narratives of ensoulment and heirloom status. International Journal of Design.
  • Bardzell, S., Gross, S., Wain, J., Toombs, A., and Bardzell, J. (2011). The significant screwdriver: Care, domestic masculinity, and interaction design. Proc. of BCS HCI2011. (Note/Short paper)
  • Pace, T., Bardzell, J., and Bardzell, S. (2011). Collective creativity: The emergence of World of Warcraft machinima. Proc. of BCS HCI2011. (Note/Short paper)
  • Bardzell, S., and Bardzell, J. (2011). Towards a Feminist HCI Methodology: Social Science, Feminism, and HCI. Proc. of CHI2011.
  • Bardzell, J., and Bardzell, S. (2011). “Pleasure is your birthright”: Digitally enabled designer sex toys as a case of third-wave HCI. Proc. of CHI2011.
  • Kannabiran, G., Bardzell, J., and Bardzell, S. (2011). How HCI talks about sexuality: Discursive strategies, blind spots, and opportunities for future research. Proc. of CHI2011.
  • Bardzell, S., Churchill, E., Bardzell, J., Forlizzi, J., Grinter, B., Tatar, D. Feminism and Interaction Design. (2011). CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Bardzell, J., Bardzell, S., and Nardi, B. (2011). World of Warcraft as a global artifact. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Eaglin, A., Bardell, S. (2011). Designing for sexual wellness. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Richert, D., Haiabi, A., Eaglin, A., Edwards, M., and Bardzell, S. (2011). Building layout designer: Exploring gender issues in Tabletop collaborations. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Wong-Villacres, M., and Bardzell, S. (2011). Technology-mediated parent-child intimacy: Designing for Ecuadorian families separated by migration. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Merritt, S., and Bardzell, S. (2011). Postcolonial language and culture theory for HCI4D. CHI’2011 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Bardzell, S., Light, A., Bardzell, J., and Blythe, M. (2011). The Second International Symposium on Culture, Creativity, and Interaction Design. BCS HCI2011.
  • Nardi, B., Ark, W., and Bardzell, S. (2011). HICSS 44 Minitrack on Virtual Worlds in the Workplace.

2010

  • Bardzell, S. (2010). Topping from the viewfinder: The visual language of virtual BDSM photographs in Second Life. Journal of Virtual World Research.
  • Pace, T., Bardzell, S., and Fox, G. (2010). Practice-Centered e-Science: A Practice Turn Perspective on Cyberinfrastructure Design. In Proc. of Group 2010. ACM Press.
  • Pace, T., Bardzell, S., and Fox, G. (2010). Human-centered e-science: A group-theoretic perspective on cyberinfrastructure design. In Proc. of the 2010 International Symposium on Collaborative Technologies and Systems (IEEE CTS 2010) (Nominated for a Best Paper).
  • Bardzell, S. (2010). Feminist HCI: Taking stock and outlining an agenda for design. In Proc. of CHI’10: World Conference on Human Factors in Computing Systems. ACM: New York. (Received a Best Paper Award)
  • Pace, T., Bardzell, S., and Bardzell, J. (2010). The rogue in the lovely black dress: Intimacy in World of Warcraft. Proc. of CHI’10: World Conference on Human Factors in Computing Systems. 232-242.
  • Bardzell, J., Bardzell, S., Blythe, M., and Cockton, G. (2010). The Arts and Design Research in HCI. Interfaces Magazine. British Computer Society (BCS). (Editor reviewed)
  • Bardzell, S., Blevis, E. (2010). The Lens of Feminist HCI in the Context of Sustainable Interaction Design. Interactions. ACM: New York. (Editor reviewed)
  • Bardzell, J., Bardzell, S., Bertelsen, O., and Kannabiran, G. (2010). Erotic Life in Human-Computer Interaction. Proc. of NordiCHI’10 (Nordic Conference on Human-Computer Interaction), Reykjav’k, Iceland. New York: ACM Press.
  • Cockton, G., Bardzell, S., Blythe, M., Bardzell, J. (2010). Can we all stand under our umbrella? The Arts and design research in HCI. CHI’2010 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Blythe, M., McCarthy, J., Light, A., Bardzell, S., Wright, P., Bardzell, J., and Blackwell, A. (2010). Critical dialogue: Interaction, experience, and cultural theory. CHI’2010, Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Akah, B., Bardzell, S. (2010). Empowering products: Personal Identity through the act of appropriation. CHI’2010 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Bardzell, S., and Bardzell, J. (2010). Mapping techno-sexuality through feminist geography: Inscription, performativity, and paradoxical space.” “Critical Dialogue Workshop.” CHI 2010, Atlanta, GA, USA. (workshop position paper)


2009

  • Bardzell, S. (2009). Enchanted Artifacts: Social Productivity and Identity in Virtual Material Ecologies. Artifact. 123-136.
  • Bardzell, S., Rege, R., Huang, C., Chaudry, B. (2009). Designing for the cultural other: Materiality and technology in Indian homes. In Proc. of DPPI’09 (International Conference on Designing for Pleasurable Products and Interfaces).
  • Elmore, H., and Bardzell, S. (2009). Play with me: Designing for ludic interactions to support intimate awareness between siblings. In Proc. of IASDR’09 (International Association of Societies of Design Research).
  • Bardzell, S., Bardzell, J., Pace, T. (2009). Understanding Affective Interaction: Emotion, Engagement, and Internet Videos. In Proc. of 2009 IEEE International Conference on Affective Computing and Intelligent Interaction.
  • Dombrowski, L., Bolton, R., de Runa, J., Chen, S., and Bardzell, S. (2009). Tabletop and intimacy. Proc. of ITS’09. Interactive Tabletops and Surfaces 2009. ACM: New York.
  • Maiwand, H., Addy, C., Camara, C., Wu, J., and Bardzell, S. (2009). Researching and designing for engaging tabletop experiences. Proc. of ITS’09. Interactive Tabletops and Surfaces 2009. ACM: New York.


2008

  • Bardzell, S., & Odom, W. (2008). The Experience of Embodied Space in Virtual Worlds: An Ethnography of a Second Life Community. Space and Culture 11 (3), 239-259.
  • Bardzell, S., Bardzell, J., Pace, T., and Reed, K. (2008). Blissfully productive: Grouping and cooperative in World of Warcraft instance runs. In Proc. of CSCW’08.
  • Bardzell, J., and Bardzell, S. (2008). Interaction criticism: A proposal and framework for a new discipline of HCI. In CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Bardzell, S., Rohall, S., Ark, W., Bardzell, J., Cefkin, M., Cheng, L., Kaplan, J., Nardi, B., Yankelovich, N. (2008). Virtual worlds, collaboration, and workplace productivity. Proc. of CSCW’08.
  • Blythe, M., Bardzell, J., Bardzell, S., Blackwell, A. (2008). Critical issues in interaction design. Proc. of British HCI 2008. Liverpool, UK
  • Bardzell, S. (2008). Systems of signs and affordances: Interaction cues in 3D games. In A. Fernandez, O. Leino, & H. Wirman, (Eds.). Extending experiences. Lapland University Press. Rovaniemi, Finland.
  • Bardzell, J., Bardzell, S., and Pace, T. (2008). Virtual Worlds and Real Fraud. In Ramzan, Z., & Jakobsson, M. (Eds.). Crimeware. Indianapolis: Wiley.
  • Bhandari, S., and Bardzell, S. (2008). Bridging gaps: Affective communication in long distance relationships. CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Bardzell, J., Bardzell, S., Pace, T., & Karnell J. (2008). Making User Engagement Visible: A Multimodal Strategy for Interactive Media Experience Research. CHI 2008 Research Landscapes. CHI 2008 Extended Abstracts on Human Factors in Computing Systems. ACM: New York.
  • Bardzell, J., and Bardzell, S. (2008). The corporate invasion: Why corporate efforts in Second Life have had mixed results. CSCW08. (workshop position paper)
  • Bardzell, J., and Bardzell, S. (2008). Problems in the appropriation of critical strategies in HCI. “Critical Issues in Interaction Design Workshop.” HCI 2008, Liverpool, UK. (workshop position paper)
  • Bardzell, J., Bardzell, S., Pace, T., & Karnell, J. (2008). Making player engagement visible: A multimodal strategy for game experience research. “Evaluating user experiences in games” workshop. CHI’08. Florence, Italy. (workshop position paper)

2007

  • Bardzell, S. (2007). From space to place: Socially inscribed surroundings in a Second Life Community. In Proc. of The Virtual 2007. Stockholm, Sweden.
  • Bardzell, J., Jakobsson, M., Bardzell, S., Pace, T., Odom, W., Houssian, A., & Henry, M. (2007). Virtual worlds and fraud: Approaching cybersecurity in massively multiplayer online games. In Proc. of DIGRA 2007. Tokyo, Japan.
  • Bardzell, S., & Bardzell, J. (2007). Docile avatars: Aesthetics, experience, and sexual interaction in Second Life. In Proc. of British HCI 2007. Lancaster, UK.
  • Bardzell, J., Bardzell, S., Birchler, C., & Ryan, W. (2007). Double Dribble: Illusionism, MREs, and the sports fans experience. ACM Advances in Computer Entertainment (ACE07). In Proc. of ACE07. Salzburg, Austria.
  • Bardzell, S., & Shankar, K. (2007). Video game technologies and virtual design: A study of virtual design teams in a Metaverse. In Proc. of HCI International 2007, Lecture Notes in Computer Science L.N.C.S. Springer-Verlag.
  • Bardzell, J., Bardzell, S., and Odom, W. (2007). Virtual Ethnography and Amateur Multimedia Community Research. Workshop. Proc. of EPIC 2007. Ethnographic Praxis in Industry Conference, Keystone, CO.
  • Bardzell, S., Wu, V., Bardzell, J., & Quagliara, N. (2007). Transmedial Interactions and Digital Games Workshop. Proc. of ACE 2007. ACM 4th International Conference on Advances in Computer Entertainment Technology, Salzburg, Austria.
  • Bardzell, S. (2007). Understanding emotional responses to navigating among amateur videos: First results. Emotion Workshop, British HCI 2007. Lancaster, UK. (workshop position paper)

2006

  • Bardzell, J., Bardzell, S., Briggs, C., Makice, K., Ryan, W., & Weldon, M. (2006). Machinima prototyping: An approach to evaluation. In Proc. of NordiCHI 2006. Nordic Conference on Human-Computer Interaction, Oslo, Norway.
  • Bardzell, S. (2006). The submissive speaks: The semiotics of visuality in virtual BDSM fantasy play. In Proc. of the 2006 ACM SIGGRAPH symposium on videogame sandbox’06. New York: ACM Press.
  • Bardzell, S., Bardzell, J., Ryan W. (2006). Double dribble: Mixed reality game design for sports informatics. Proc. of ICEC 2006 International Conference on Entertainment Computing, Lecture Notes in Computer Science L.N.C.S. Springer-Verlag. Cambridge, UK.
  • Bardzell, S., and Bardzell, J. (2006).  Sex-interface-aesthetics: The docile avatars and embodied pixels of Second Life BDSM. Sexual Interactions workshop: Why We Should Talk About Sex at International Conference on Human Factors in Computing Systems, CHI, Montreal, Canada. (workshop position paper)
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